

Upon the release and subsequent critical reception of Half-Life 2, reviewers expressed disappointment with the game's lack of multiplayer. If the teams are unbalanced, the team with fewer players won't get players from the other team, (unless the server owner had 'Auto-Balance' enabled) instead, they will get new players connected to the server.Nevertheless, if the player dislikes that character, they are able to choose another one from the list. If the player selected a Resistance model for his character, and they are taken to the Combine team, they will get a random model from the list of Combine models.If friendly fire is enabled, one point is deducted each time a teammate is killed.Instead of only one player winning the round, the team with the higher score wins.In the gaming aspect, team deathmatch has almost the same rules as deathmatch mode, except for: In the team deathmatch mode, players are organized in two teams, Resistance and Combine, both of them with different characters that appear exactly as they do in Half-Life 2. The game is server based and each server contains different rules for each round therefore there is no default time limit or kill limit for each round. If a player is killed, they will respawn with 100 health points and the default spawn weapons, but will lose all the weapons and ammunition acquired before being killed. If the player accidentally self-kills, they lose points. The aim of the deathmatch is simple: the player must kill other players to score points. Deathmatch includes some notable features such as instant respawn weapons that have specific spawn points and special abilities (sprint, flashlight, etc.).
